Chronicling the Adventure

01.27.16a

After looking back at my old blog, talking about blogs on SBXIV, and just thinking a lot about my blogs… I think I’ll go back to chronicling my adventures in Eorzea. Will it be mundane and boring? Most likely. But I don’t give a flying fuck. I am doing this for myself and to be able to look back and go, “Oh yeah. That actually happened.” (*•̀ᴗ•́*)و ̑̑

Mistakes Aren’t Allowed. Ever.

When I am sick, I tend to find myself up at odd hours. Which is fine by me, because I tend to write and come up with a lot of ideas late at night/early in the morning. That, however, doesn’t work well when you have to get to work early in the morning and stay until late. But since I don’t have to worry about that now, I thought I’d take the time to update this long neglected blog of mine.

After glancing over a very long Reddit thread on their thoughts of FFXIV, I had been thinking about the envision of Yoshida and my favorite job(s). Knowing that the game was trying to cast a wide as a net as possible, Yoshida had intentionally created a system in which players needed to remember specific patterns in a fight in order to be able to win against a dance. Players are then trained to anticipate certain things to happen at certain stages of a fight. If you get to 91%, you know that Boss A will give you the middle finger in the form of something because she just found out that Stefan cheated on her with Latoya and Latoya was getting all the attention from not just Stefan but from Andre, too! So here comes Boss A, rearing her ugly head and she begins to perform the neck and finger pop before busting on your ass. You know it’s going to happen. Just like in a drama. It’s scripted and cliched, but you know that your asshole is clenching hard even though you are about to get reamed.

To an extent, I have no problem with it. There are some people who need this. Even I have grown to anticipate when certain things are going to happen depending on the battle tempo and boss’s current status. But…if you are either trying to learn the fight or happen to make a mistake for whatever reason? You can find yourself getting hit hard with strict penalties that often result in a wipe because there is no way to recover from a supposed tragedy. Which I believe to be a damn shame.

I know that often things get “easier” over time either via nerfs, changes to the system (such as the implementation of the Echo buff), or whatever, but… Why does it have to be that way? Why can’t the fight stay the way it is but merely include a way for people to recover so that small mistakes don’t end in such catastrophic ways such as everyone having to wipe. This all or nothing approach sometimes causes me a great amount of stress because of how stupid it is. Take BLM for example. Enochian is currently the key ingredient for a BLM to be able to dole out the amount of burst damage that they are capable of. Without Enochian you may as well be level 50 because your damage has now decreased by several thousands while everyone else is steamrolling ahead and probably wondering wtf you are doing. As far as I know, the other jobs don’t have as bad a time of things since DRG isn’t so much lolDRG but more whatarepositionalsDRG? Monks, from what I gather, have to worry about losing their Greased Lightning and working their damage up, but I don’t think they have to wait on timers the same way a BLM would have to on Enochian. Even Ninja has a way to permanently keep up their buff, and never have to really worry about it dropping.

Sure Enochian is easy to keep up in most normal situations, but then put yourself in a situation where maybe you pushed mechanics quickly or maybe when you were casting Blizzard 4 because you are at those final few seconds… Boom. You have to move. Or something else happens! You can’t always use Swift Cast, because even then that has a seemingly long recast.

Going back to mechanics, I still feel hella lost when having to dodge mechanics while also doling out damage. Example: Thordan’s Reign Meteor Phase. I’m sorry, but the bright lights everywhere pulsating above, around, and below me is just a bit much. Tack that on with the circles around others I have to be aware of, and I feel like I may as well have been hit over the head with a bat. I know the fights are doable. I know that I just need to do them more frequently. Practice does make perfect. But…it’s a just a bit much. Maybe I should change jobs, but Yoshida said that isn’t necessary. So I am left feeling like I need to hobble along in order to keep up, but if I die…that’s it. That is fucking it. I am dead weight after that. Because it’s often very hard to make a comeback and actually come out strong or as strong in the end. And it sucks.

Loosen the reins a little, Yoshida, will ya?

Onto the Heavens We Turn

Oh, wow. I had actually forgotten about my blog for quite some time, and had only thought of it while flipping through apps on my iPad and stumbled upon Word Press. If it weren’t for the scheduled World Maintenance on X|V, I would be playing that versus trying something to bide my time while I wait for sleep to overtake me. That said, I guess its time to do a bit of catching up. 

What has happened since last time? … Well, a lot. GameOver, my Free Company on Excalibur, has been growing slowly but steadily with friends and friends of friends or family members joining the fray. There has even been talk of doing another meetup outside of Fan Fest, so that we could all hang out together again. Needless to say, food is an important part of the equation and we’re hoping to pick a location with access to many good eats. Like Vegas, but hopefully cheaper and cooler than the former. 

SBXIV has also changed, and some of the stuff that has been going on has been a lot of fun since we’ve been including FC members every so often. Or, rather, they hunt us down and a lot of fun ensues because we’re silly. As they say, “the more, the merrier!” and that definitely holds true for our random shenanigans. 

As of right now X|V’s first expansion, Heavenward, is now life. When I think of where the game started in 2010 and where it is at in 2015, it seems really surreal and trippy. Who would have thought that four and a half years later, we would be playing its first expansion after what was a tumultus start back in September of 2010. And with its five year birthday coming soon, it seems even stranger that I’ve been with this game since the beginning. Not that I think myself better for it; it just seems so strange to think of where this game was and where it is now. The two are nothing alike but some aspects of Heavensward does make me take pause and look around in wide eyed wonder as memories of long ago come flooding my senses. It is truly remarkable, especially when many years ago it seemed as though X|V would never even make it onto the PS3. Now I’m playing on the PS4 and while in bed, and that just seems so utterly amazing. 

Then again, I tend to be more easily amazed than most. As-is the case when it comes to doing the main story line. It has been a long time since I have thoroughly enjoyed traversing every single corner of the map, doing side quests, learning the lore, speaking to random NPCs, and trying to weave my way deeper into the main story line. The music itself has been a huge boon to this, too. Many areas and triggered music sequences (such as the battle theme), is remeniscent of older SquareEnix games in its tune or the instruments used. I am not knowledgable in the study of music, but I find that Soken’s work has me lost in exploration or battle just so I can hear the music a little longer. Every note and melody ingrained in my subconscious that I find myself smiling and relaxing at the mere thought of it. Then to take me back to the days of my youth when I would spend errant summer days playing the likes of Final Fantasy VIII or Kingdom Hearts.

The fact that so many elements of the expansion has picked up pieces here and there from past games isn’t lost on me nor the allure it has in me considering purchase of the games on PSN on my Vita or PS3. In fact, if it weren’t for the fact I had just had surgery, I wouldn’t be writing this entry right now and would have my nose deep in the likes of FFVIII, FFIV, or even KH. Alas, being an adult means responsibilities and ones that aren’t as fun as what I would rather be spending my time and money on. 

Regardless, Heavensward has me excited. I feel alive and excited in a way I haven’t felt in a very long time. The nostalgia and awe of what it has presented is so amazing, that waiting for the servers to come back from maintenance seems like it can’t come soon enough. 

Personal Housing? Or Personal Disappointment?

When I first started to get into MMOs, I had always wanted to own a house. I remember once looking for an MMO that would allow me to do this but my PC then couldn’t handle it and there was also the fact that my boyfriend didn’t seem very interested in playing that particular game with me.

Fast forward to Final Fantasy XIV, and I can honestly say that it is one of the features I had been looking forward to the most. It would be something I could get, decorate, and basically live out my fantasy of a MMO Sims game but in a Final Fantasy setting (thus making it a billion times better than a MMO Sims game).

Free Company housing was announced to come first, and while it was a move I didn’t quite understand it gave me the chance to work on saving money so that I could buy a personal house later down the line. Of course there were worries that the astronomical prices of the Excalibur FC houses would be passed down onto the personal houses, but Yoshida assured us that cheaper alternatives would arise for those interested in a personal house.

Those assurances seem to be something of the past, however, as our previous concerns have resurfaced and have been made reality. Worse yet is the fact that we are sharing housing districts with Free Companies. So a house that a smallish Free Company had been saving up for with their members now not only have to compete with other Free Companies for a chance at land acquisition, but now they must compete with wealthy individuals who may be interested in either buying the land for themselves or playing the real estate game in our fantasy world.

At first I was shocked, then mad, and now disappointed after reading the patch notes regarding personal housing. I know its silly to get this excited over a silly in game feature, but after wanting something like this for years (before XIV even existed)? I can’t help but feel sullen over the fact I can’t afford it and that even if I could? I would be taking aways precious land space from a FC who had been wanting to own their own FC house. Which is something really big even for a small FC.

My FC house is where we gather to craft, mill about, go AFK, etc. I didn’t care about it at first, but its a place that I really like and I know how nice it feels to have a place your FC can call home. Even though its just vanity, it still feels nice since its your space that you can even block out non members from entering.

Honestly, I am hoping to go to bed and waking up to find that maybe it was a typo or something else is going on. I just know that the lack of transparency that this change was going to happen (from what was said previously) is just really foul smelling. :\

Back on the Saddle

After a hiatus because people had real life obligations to attend to, losing a member, and trying to get another one on board, we are back in coil and with a 9th of sorts. Jeff’s other character is our new healer and Frei acting as a fill-in when needed. I hope that we can get him clears as we progress, since his current set is on hold. We first need to clear T6, and we’re making steady progress. For our first time working together, we got pretty far and I hope we can get even further in no time flat.

I am currently playing an assortment of games, mostly of the mobile variety: Tsum Tsum, Pixel People, and a few Wii U games (when the system is at home).

Tsum Tsum is a Disney game from Line that Rislim got me hooked onto. The premise is really simple. You connect three or more Tsum Tsums (stuffed animal versions of popular Disney characters), get points and bubbles, and try to chain as many as possible in order to get a high score. There is the ability to turn on the gyroscope with the game, which allows for interesting game play with the Tsums sometimes leaning on one side if you are leaning on one side. My score has never been all that high, but I have one friend getting scores in the millions and my boyfriend getting scores close to that point. Irregardless of my incompetencies of getting that high of a score, I rather like the game since it is fast, simple, and rather cute.

The other game I am playing is Pixel People. It is a pixelated version of Sim City, but with the addition of mixing up genetics to find different types of people to work in your utopia. I spent quite a bit of time making my city and trying to fill the town up, that I had gotten to the point of being a little overly obsessed with it. It could be that I am a little too eager for Sims 4… I saw the game poster at a Game Stop the other day and have been salivating over it since.

But back to XIV…

When I get the time (most likely the weekend, if possible), I will probably try to grind out SCH so I can get SMN available for end game content if needed. I am quite swamped this week with work, and next week I will be getting out patient surgery to take care of some issues and also making some trips out of town. There are also some things I want to do, as ideas have been floating in my head. However, it is something that needs to be discussed with my boyfriend as he is the person whom I hope to work with on this little pet project.

Having Fun with Frontlines

Since I have started to feel a little better as of late, I have been able to play a little bit more than I was able to when the patch had initially dropped. I haven’t had a chance to do much since, as I have been either engrossed in decorating my room, doing PvP, or chatting with friends on Mumble or elsewhere.

calaera-frontlinesresult

Frontlines is content I had been looking forward to since it was first announced, because it was the type of PvP I often prefer and gravitate to when given the opportunity. Wolves Den is alright with friends, but is often stressful and too chaotic for me. Frontlines? Chaotic but fun, and even more fun when you are on teams with friends who go against another group of friends! I am actually looking forward to the addition of Thief and Ninja even more because of Frontlines, because it will allow me to do the type of job I like to do: scouting. I also really like doing sneak attacks on people, which is kind of why I like hiding and scoping things out even as Bard when I am able to. Frontlines also reminds me a lot of XI in terms of landscape (in particular the Sauromugue Champaign) and ability to sneak around to get at mobs/people… which could also backfire on you if you decided to do something stupid/suicidal. Though I think my only complaint is that I sort of wish the spawn/camp areas could be rotated around so that I could actually see the other half of the map for a change.

Personal rooms is the prelude to personal housing that will come in a future patch, and I never thought I would get into it as I did. I had initially envisioned making an office of sorts similar to Shiro’s in Log Horizon, but then ended up picking out a wallpaper that reminded me of Sherlock’s room from the BBC TV series and ended up going all out in placing plants, arrangement of furniture, and even adding more areas than I thought I would. The space is rather large for just a small office space, and I almost didn’t know what to do with myself trying to make the area clean yet look “lived in”.

There are only a very, very small amount of people that I know of who have finished decorating their rooms, and I greatly look forward to seeing what others have done with their personal spaces. Even if it just a stupid chair in the middle of the fucking room.

calaera-personalroom

calaera-personalroom2

calaera-personalroom3

Other than that, I’ve been slowly making my way through the content. I’ve done all the new dungeons but have yet to do the main storyline, finish Hildebrand and various quests, or even touch Ramuh. The new patch is quite meaty but PvP is often the first thing I want to do when I log on. If they made Frontlines PvP more similar to what they did in Guild Wars 2 in terms of being able to level up from it, I would be in even more trouble because I would be more eager to level up my various classes that way. Thank goodness it isn’t, otherwise I wouldn’t be blogging and would instead be in queue right now to level.

Forced Slower Pace

I try hard to hard keep personal things separate from my gaming related stuff (to varying degrees of success), but at the moment the personal is heavily intertwined with my ability to game that I can’t help but mention curious folk to check out my other blog for more information.

I already take the game at a markedly slower pace than most, but at the moment my gaming is taking an even slower turn because of my current ailments. I want to blog though, and I do have some screenshots. They’ll probably come later when I am better able to sit and edit them.

A Strategic Plunge

calaera-carby

I hate leveling. I don’t know what it is, but I really despite it unless certain conditions make it tolerable for me: a.) I am doing it with friends b.) Its “easy” (a definition that can vary depending on my mood and mental state) or c.) I am driven to do so for some inane reason.

Now, I have always wanted to level Arcanist but had a very hard time getting myself to do so. One of the bigger reasons why was because it was just utterly boring trying to get to 30. I hate the grind to 30 with a passion. If I had a skip button, I’d press it and abuse the hell out of it. I know the beginning levels are mandatory to get a feel for the job, but sometimes I like going in blind with guns a blazin’. Just ask my boyfriend. I’m often chastised by him for not reading directions and later putting up a fuss because I have no fucking clue what I am supposed to do next!

Yet I became interested partly because my sister had started to play and I was rather enjoying healing her. So much, in fact, I decided to level up my Arcanist with her. Yet my sister’s playtime is very sporadic and I decided that I wanted to play more than I was willing to let on. I decided to do quests that I had left for just the occasion and before I knew it… I had hit 30.

calaera-eos

eos-intro

I’m still not sure if I really want to level SCH to 50 or if I should begin to learn the ropes of SMN. I then decided that a certain group of friends probably love me enough to suffer through having me to end game content as a noobish SMN one day, so I should be fine. Healer on the other hand? Would allow me to probably level up more speedily to get to the end cap I so desire for the fun of it. Now I, too, can scream obscenities like, “EOS, WHAT THE FUCK ARE YOU DOING!?!” or “NO EOS NO! WHY!?! WHY HAVE YOU FORSAKEN ME!?”

Though I think the whole leveling thing will probably take a back seat for awhile. Now that 2.3 is dropping, there is a whole lot of new content for me to dig my teeth into and I’m rather looking forward to it all.

Mii and My Life in Tomodachi Life

For as long as I remember, I have had some odd fascination with simulated life games. I guess it is the part of me that enjoys playing the hand of God, I suppose. To see who is living in the small world you have created, to see what choices they have made, change those choices, or even snuff them out completely if you so wish. Dislike someone? Trap them, starve them, burn them to death, or just erase them completely. It is the perfect world scenario that makes me giddy with glee and manic laughter of a person who should probably not be left in the position of power for fear of out right abusing that power.

So bring in Tomodachi Life for the 3DS. A step up from Animal Crossing in terms of allowing people to marry each other and having direct control as to who is allowed to live and be evicted off of my island, but hardly anything like my beloved Sims games from EA. Which is fine. It is quite easy going and playable in short bursts of time, allowing me to check in and look after my Mii’s neighbors and friends when I have the time. During set intervals of time throughout the day there are certain triggered events that go on such as Morning, Afternoon, and Evening Market, an arcade style game, Frisbee tossing, donation runs, and even a rap battle. Miis can even fall in love, get married, and have babies with each other.

Probably what I find more fun about the game is the drama that can ensue; a major draw that brings me to simulated life games. In the Sims 3 I have been known to do douche bag things to the women in my game such as having my male sim impregnate just about every single woman in the city, dump them when they have become pregnant, or even sending their children and significant other out about town to be occupied while I take another person into their home for an affair. Once I had my sim’s daughter see the whole woo-hoo scene and had to work at repairing the relationship up until they became an adult. Granted there is nothing as crazy in Tomodachi Life, but I’ve had Miis I have added from QR codes cause fights with many people on the island, people interrupt confessions, up to three people confess to the same person at the same time, make threats to people on the rooftop, and become engrossed in me wanting to look into their stomach or head because I obviously had not fed them and they wanted me to know the extent of the damage I had done onto their digital self.

I had considered writing a journal entry for each day in my Tomodachi Life, but that seemed quite exhausting no matter how good the intention. I think working on getting myself to write daily is the first step I need to overcome first and foremost…