Tag Archives: ffxiv

Mistakes Aren’t Allowed. Ever.

When I am sick, I tend to find myself up at odd hours. Which is fine by me, because I tend to write and come up with a lot of ideas late at night/early in the morning. That, however, doesn’t work well when you have to get to work early in the morning and stay until late. But since I don’t have to worry about that now, I thought I’d take the time to update this long neglected blog of mine.

After glancing over a very long Reddit thread on their thoughts of FFXIV, I had been thinking about the envision of Yoshida and my favorite job(s). Knowing that the game was trying to cast a wide as a net as possible, Yoshida had intentionally created a system in which players needed to remember specific patterns in a fight in order to be able to win against a dance. Players are then trained to anticipate certain things to happen at certain stages of a fight. If you get to 91%, you know that Boss A will give you the middle finger in the form of something because she just found out that Stefan cheated on her with Latoya and Latoya was getting all the attention from not just Stefan but from Andre, too! So here comes Boss A, rearing her ugly head and she begins to perform the neck and finger pop before busting on your ass. You know it’s going to happen. Just like in a drama. It’s scripted and cliched, but you know that your asshole is clenching hard even though you are about to get reamed.

To an extent, I have no problem with it. There are some people who need this. Even I have grown to anticipate when certain things are going to happen depending on the battle tempo and boss’s current status. But…if you are either trying to learn the fight or happen to make a mistake for whatever reason? You can find yourself getting hit hard with strict penalties that often result in a wipe because there is no way to recover from a supposed tragedy. Which I believe to be a damn shame.

I know that often things get “easier” over time either via nerfs, changes to the system (such as the implementation of the Echo buff), or whatever, but… Why does it have to be that way? Why can’t the fight stay the way it is but merely include a way for people to recover so that small mistakes don’t end in such catastrophic ways such as everyone having to wipe. This all or nothing approach sometimes causes me a great amount of stress because of how stupid it is. Take BLM for example. Enochian is currently the key ingredient for a BLM to be able to dole out the amount of burst damage that they are capable of. Without Enochian you may as well be level 50 because your damage has now decreased by several thousands while everyone else is steamrolling ahead and probably wondering wtf you are doing. As far as I know, the other jobs don’t have as bad a time of things since DRG isn’t so much lolDRG but more whatarepositionalsDRG? Monks, from what I gather, have to worry about losing their Greased Lightning and working their damage up, but I don’t think they have to wait on timers the same way a BLM would have to on Enochian. Even Ninja has a way to permanently keep up their buff, and never have to really worry about it dropping.

Sure Enochian is easy to keep up in most normal situations, but then put yourself in a situation where maybe you pushed mechanics quickly or maybe when you were casting Blizzard 4 because you are at those final few seconds… Boom. You have to move. Or something else happens! You can’t always use Swift Cast, because even then that has a seemingly long recast.

Going back to mechanics, I still feel hella lost when having to dodge mechanics while also doling out damage. Example: Thordan’s Reign Meteor Phase. I’m sorry, but the bright lights everywhere pulsating above, around, and below me is just a bit much. Tack that on with the circles around others I have to be aware of, and I feel like I may as well have been hit over the head with a bat. I know the fights are doable. I know that I just need to do them more frequently. Practice does make perfect. But…it’s a just a bit much. Maybe I should change jobs, but Yoshida said that isn’t necessary. So I am left feeling like I need to hobble along in order to keep up, but if I die…that’s it. That is fucking it. I am dead weight after that. Because it’s often very hard to make a comeback and actually come out strong or as strong in the end. And it sucks.

Loosen the reins a little, Yoshida, will ya?

Onto the Heavens We Turn

Oh, wow. I had actually forgotten about my blog for quite some time, and had only thought of it while flipping through apps on my iPad and stumbled upon Word Press. If it weren’t for the scheduled World Maintenance on X|V, I would be playing that versus trying something to bide my time while I wait for sleep to overtake me. That said, I guess its time to do a bit of catching up. 

What has happened since last time? … Well, a lot. GameOver, my Free Company on Excalibur, has been growing slowly but steadily with friends and friends of friends or family members joining the fray. There has even been talk of doing another meetup outside of Fan Fest, so that we could all hang out together again. Needless to say, food is an important part of the equation and we’re hoping to pick a location with access to many good eats. Like Vegas, but hopefully cheaper and cooler than the former. 

SBXIV has also changed, and some of the stuff that has been going on has been a lot of fun since we’ve been including FC members every so often. Or, rather, they hunt us down and a lot of fun ensues because we’re silly. As they say, “the more, the merrier!” and that definitely holds true for our random shenanigans. 

As of right now X|V’s first expansion, Heavenward, is now life. When I think of where the game started in 2010 and where it is at in 2015, it seems really surreal and trippy. Who would have thought that four and a half years later, we would be playing its first expansion after what was a tumultus start back in September of 2010. And with its five year birthday coming soon, it seems even stranger that I’ve been with this game since the beginning. Not that I think myself better for it; it just seems so strange to think of where this game was and where it is now. The two are nothing alike but some aspects of Heavensward does make me take pause and look around in wide eyed wonder as memories of long ago come flooding my senses. It is truly remarkable, especially when many years ago it seemed as though X|V would never even make it onto the PS3. Now I’m playing on the PS4 and while in bed, and that just seems so utterly amazing. 

Then again, I tend to be more easily amazed than most. As-is the case when it comes to doing the main story line. It has been a long time since I have thoroughly enjoyed traversing every single corner of the map, doing side quests, learning the lore, speaking to random NPCs, and trying to weave my way deeper into the main story line. The music itself has been a huge boon to this, too. Many areas and triggered music sequences (such as the battle theme), is remeniscent of older SquareEnix games in its tune or the instruments used. I am not knowledgable in the study of music, but I find that Soken’s work has me lost in exploration or battle just so I can hear the music a little longer. Every note and melody ingrained in my subconscious that I find myself smiling and relaxing at the mere thought of it. Then to take me back to the days of my youth when I would spend errant summer days playing the likes of Final Fantasy VIII or Kingdom Hearts.

The fact that so many elements of the expansion has picked up pieces here and there from past games isn’t lost on me nor the allure it has in me considering purchase of the games on PSN on my Vita or PS3. In fact, if it weren’t for the fact I had just had surgery, I wouldn’t be writing this entry right now and would have my nose deep in the likes of FFVIII, FFIV, or even KH. Alas, being an adult means responsibilities and ones that aren’t as fun as what I would rather be spending my time and money on. 

Regardless, Heavensward has me excited. I feel alive and excited in a way I haven’t felt in a very long time. The nostalgia and awe of what it has presented is so amazing, that waiting for the servers to come back from maintenance seems like it can’t come soon enough. 

Back on the Saddle

After a hiatus because people had real life obligations to attend to, losing a member, and trying to get another one on board, we are back in coil and with a 9th of sorts. Jeff’s other character is our new healer and Frei acting as a fill-in when needed. I hope that we can get him clears as we progress, since his current set is on hold. We first need to clear T6, and we’re making steady progress. For our first time working together, we got pretty far and I hope we can get even further in no time flat.

I am currently playing an assortment of games, mostly of the mobile variety: Tsum Tsum, Pixel People, and a few Wii U games (when the system is at home).

Tsum Tsum is a Disney game from Line that Rislim got me hooked onto. The premise is really simple. You connect three or more Tsum Tsums (stuffed animal versions of popular Disney characters), get points and bubbles, and try to chain as many as possible in order to get a high score. There is the ability to turn on the gyroscope with the game, which allows for interesting game play with the Tsums sometimes leaning on one side if you are leaning on one side. My score has never been all that high, but I have one friend getting scores in the millions and my boyfriend getting scores close to that point. Irregardless of my incompetencies of getting that high of a score, I rather like the game since it is fast, simple, and rather cute.

The other game I am playing is Pixel People. It is a pixelated version of Sim City, but with the addition of mixing up genetics to find different types of people to work in your utopia. I spent quite a bit of time making my city and trying to fill the town up, that I had gotten to the point of being a little overly obsessed with it. It could be that I am a little too eager for Sims 4… I saw the game poster at a Game Stop the other day and have been salivating over it since.

But back to XIV…

When I get the time (most likely the weekend, if possible), I will probably try to grind out SCH so I can get SMN available for end game content if needed. I am quite swamped this week with work, and next week I will be getting out patient surgery to take care of some issues and also making some trips out of town. There are also some things I want to do, as ideas have been floating in my head. However, it is something that needs to be discussed with my boyfriend as he is the person whom I hope to work with on this little pet project.

Having Fun with Frontlines

Since I have started to feel a little better as of late, I have been able to play a little bit more than I was able to when the patch had initially dropped. I haven’t had a chance to do much since, as I have been either engrossed in decorating my room, doing PvP, or chatting with friends on Mumble or elsewhere.

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Frontlines is content I had been looking forward to since it was first announced, because it was the type of PvP I often prefer and gravitate to when given the opportunity. Wolves Den is alright with friends, but is often stressful and too chaotic for me. Frontlines? Chaotic but fun, and even more fun when you are on teams with friends who go against another group of friends! I am actually looking forward to the addition of Thief and Ninja even more because of Frontlines, because it will allow me to do the type of job I like to do: scouting. I also really like doing sneak attacks on people, which is kind of why I like hiding and scoping things out even as Bard when I am able to. Frontlines also reminds me a lot of XI in terms of landscape (in particular the Sauromugue Champaign) and ability to sneak around to get at mobs/people… which could also backfire on you if you decided to do something stupid/suicidal. Though I think my only complaint is that I sort of wish the spawn/camp areas could be rotated around so that I could actually see the other half of the map for a change.

Personal rooms is the prelude to personal housing that will come in a future patch, and I never thought I would get into it as I did. I had initially envisioned making an office of sorts similar to Shiro’s in Log Horizon, but then ended up picking out a wallpaper that reminded me of Sherlock’s room from the BBC TV series and ended up going all out in placing plants, arrangement of furniture, and even adding more areas than I thought I would. The space is rather large for just a small office space, and I almost didn’t know what to do with myself trying to make the area clean yet look “lived in”.

There are only a very, very small amount of people that I know of who have finished decorating their rooms, and I greatly look forward to seeing what others have done with their personal spaces. Even if it just a stupid chair in the middle of the fucking room.

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Other than that, I’ve been slowly making my way through the content. I’ve done all the new dungeons but have yet to do the main storyline, finish Hildebrand and various quests, or even touch Ramuh. The new patch is quite meaty but PvP is often the first thing I want to do when I log on. If they made Frontlines PvP more similar to what they did in Guild Wars 2 in terms of being able to level up from it, I would be in even more trouble because I would be more eager to level up my various classes that way. Thank goodness it isn’t, otherwise I wouldn’t be blogging and would instead be in queue right now to level.

A long while, with little to show

With the Spring Quarter behind me, and my playtime maximized (to an extent) due to the lighter amount of obligations? expectations? course work? Well, whatever you want to call it, I have a bit more free time on my hands and I hope to spend the time updating one of my plethora of blogs.

With the patches having come and gone, I sometimes find myself sitting and wondering more and more about XIV. Is it all that it is cracked up to be? Is the game really for casual play? Or is it a confused mess that is looking at its older brother to try and make an identity for itself? Regardless of what I think, I am still playing the game and making small strides somewhere despite my limited playtime.

For awhile I had pranced about as a Miqo’te, which is something I had longed to do whenever I see Miqo’te images on twitter with their long legs, pretty faces, and their large and expressive eyes. The fact that they look cooler in gear was another thing, but that is besides the point. Despite the change, I was also eagerly awaiting to change back to a Lalafell. I miss how cute and adorable I was, and whenever I saw a pair of Lalafell running about I couldn’t help but think, “I used to be one of you. Small, tiny, and full of trouble. Now I’m tall, lanky, and a slut… woe is me….” and then I would sigh bitterly before realizing that my taller self had its advantages. Seeing yourself in higher camera angles while in T5 and Leviathan? Dear goodness! A heaven sent gift! I could actually SEE myself and not go, “Fuck! WHERE THE FUCK… OH FUCKING HELL! THERE I A-FUCK! MOVE! CONFLAG!”

… Yeah…

I briefly changed to a Male Roegadyn (like… a hour? Two? Maybe three?) when the Fantasias went on sale. It was part of a plot that most members of my Free Company were aware of. At first my plan was to create another character, name him the KoolAide Man, have him invited into Frei’s free company, chase after him, and hump his butt. It didn’t quite work out the way I wanted to, however, mostly because it is damn near impossible to make a character on Excalibur. So, I went for the next best thing. I changed into one, and lay in wait. Except… everyone came to stare at me and Frei was hardly phased. Orophen, on the other hand, freaked the fuck out.

I ended up chasing him, humping his butt, and giggling in glee when he appeared to be in distress. I claimed his ass in ways he probably doesn’t want to remember, poor dear. I do plan to make him as a real character in the future. If or when I am able to make a new character on Excal. Who knows? Maybe I will level him up as a WHM…

At the moment, however, I am focusing a lot on things. I crafted, worked a little on Myth tomes, and Leviathan. I would have had my second book by now, if it weren’t for the fact my back decided to act like a bitch today and make me tired as hell. The Vita would have been a good substitute if it weren’t, well, a Vita. It seems to have a poor connection in the house to my sister’s PS4, and I am not about to attempt running a dungeon or a primal fight on such an unstable device. Though from the tweets I have been reading, I feel as though I had saved myself the hassle of getting 90ked by spending the day resting instead. Funny how that worked out, eh?

Spring Time in Ul’dah

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Since I took screenshots in Limsa yesterday, I decided I would take them in Ul’dah today. However… Ul’dah is a bitch. You know what else is a bitch? Shantotto. Shh, don’t tell her I said that. But seriously? Its hard to position her. I have plenty of screenshots that were quite good with her in it, only to find out I left the yellow marker on and so there is a HUGE ugly yellow border around Shantotto. When I went back to retake the screenshot, it was damn impossible to get her back into the same position. Orz

Adventures in Eorzea – #004

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After a weak attempt last week (we gave up after awhile due to connection issues), a serious try on 07 Feb, and then another push this evening? We finally made headway and cleared Turn 4. Most of our issues were mostly fine tuning our strategy, but we cleared without too much issue.

Thanks to Yelta for offering tips on what she does with her Turn 4 group, which helped me see where I can fix things that we weren’t doing and tighten up our kills so that we were made even more efficient than before.

Our strategy is as follows:

Wave 1: AoE burn. I am doing Fire AoEs in favor of burning them down faster than with Blizzard AoE. If I am -very- careful about Flare timing, we can knock things out to the point we’ve shaved off a few seconds and are waiting on Wave 2.

Wave 2:  Two tanks splinter off and take their groups of mobs with them. We always go to the tank that will end up taking the Dreadnaught first so that he is able to get into position more readily before Wave 3 begins. Melee helped DPS down first Soldier alongside me (BLM) in favor of helping with the healers MP management. By the time the two groups are dead, Dreadnaught had dropped and we begin Wave 3.

Wave 3: Dreadnaught is tanked smack in the middle, allowing for him to munch on spiders. Typical BLM combo is used here, making sure to pop Archer buffs in order to take the Dreadnaught down faster and before the start of Wave 4.

Wave 4: Take out two rooks first. DPS spiders. If there are remaining spiders, chill out and wait for Wave 5.

Wave 5: Feed Dreadnaught the spiders and then continue to DPS Soldier. Melee help with this to break Stoneskin, allowing me more time to focus on nuking the Dreadnaught. After Knight is down, melee refocus attention on Dreadnaught.

Wave 6: Positioning is important prior to this phase. Because spiders will want to nom on the healers, it is important that they stand in the middle to avoid being fed to the Dreadnaught. Main tank will hold onto two Dreadnaughts and the off tank will take spiders, Knight, and Soldier. This leaves the Rook which is taken care of by all DPS on hand while the OT is “kiting” in the corner away from the MT. After the Rook is taken care of, down the Dreadnaught ASAP from Wave 5 and then help OT with adds.

Final: After all adds are taken care of, stack on Dreadnaught and get ready for enrage mode. Dreadnaught will get angry and start flinging out curse words left and right, so DPS him down fast and watch him go KABOOM!

We go on break next week since Cinnamon and Neue will be out, but it allows us the chance to work on upgrades here and there for our jobs and hopefully get things pinned down for other things like the Extreme Modes. Definitely looking forward to trying to tackle Turn 5 and hopefully get more practice in the future against Twintania whom we have gone in and decided to meet.

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Adventures in Eorzea #003

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The last few weeks of January had been quite hellish for me, and I’m quite happy that I’m getting some sense of normalcy back into my life. To others normalcy isn’t really that normal; winged penis talk, a naked Rubicon with a Unicorn horn, and the derpage that comes in our house with furniture being flung this way and that? Yeah. But you know what? I’ll take it over anything else, cause laughter is definitely what I would like to fill my life with at the moment.

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Since I had been gone, I have found that Crystal Tower has both gotten better and worse. Better in that there are things in there that run a lot more smoothly depending on the party make up. Worse in that, well, there are still some obvious dickwads that like to make life hell for people. Like… dying in a fight and staying dead so that you can’t be kicked out because you want to go AFK. Things like that made me want to pull my hair out, but I rather like my hair so I think I’ll keep it on my head for now. I do wish there was more to handle such assholes, but I have been told I should be CTing in the middle of the week versus the start when the assholes are plentiful. Just as they are late at night. I definitely feel sorry for the poor souls who try to attempt that piece of content during the “witching hour”…

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My coil group in Game Over has now reached Turn 4 after a hiatus due to real life conflicts. It was our first attempt last weekend, and I think we did fairly well when more than half of us had never had experience in this area. We gave up quite easily though, going in favor of getting people relics so that we have more job variation down the line. I think for the most part we are ok when it comes to tanks, BRDs, and maybe even WHM. We do have more DRGs than MNKs, but I believe only a few of us have BLM or SMN leveled to max. And the people who have those leveled are often on other much needed jobs.

I think if we had kept at it, we could have possibly gotten further than we did. We did keep making progressive progress, but it was a matter of trying to burn it a little bit harder each time or something. I do think there are some tweaks that could be made to tighten things up a bit or maybe to later to make things a bit better. Its just a matter of having the rest of us sit down and really hash it out.

Truth be told, the only one who seems hardcore serious is my brother, Renya, who is often calm, quiet, and collected. The rest of us? Well, we aren’t the founding members of Derp Squad for nothing.